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Vapor

In development: the platform for games and apps where players and developers are both first-class. Everything Steam does, rebuilt modern, on PC and Android, with a developer platform driven entirely from a CLI and versioned JSON.

Coming SoonGames & AppsDeveloper-as-CodeCLI + JSONUnity · Unreal · GodotWindows · macOS · Linux · Android

Vapor is a platform for games and apps, built to stand alongside Steam: a store, a library, friends, community, an in-game overlay, cloud saves, achievements, multiplayer services and everything else players expect, in a familiar layout nobody has to relearn. It runs on Windows, macOS and Linux, and on Android for any title whose developer selects it as a platform. Underneath, it is rebuilt from scratch on modern technology, and it treats developers as first-class: every store page, price, build, achievement and sale lives as versioned JSON in the project's own repository and ships with one CLI command. No web forms, no click-by-click setup, and it fits straight into CI.

Why Vapor

Steam earned its place, but much of it was built between 2003 and 2015, and it shows. Developers configure store pages, achievements, depots, pricing, keys and events click by click in web forms, and ship builds through hand-written configuration files. None of it can be diffed, reviewed or reproduced, and continuous integration fights the platform's own security.

Discovery is opaque: developers can't see why they are or aren't surfaced. The client is heavy. And a 30% cut is the default, dropping only at lifetime revenue tiers that help the top one percent.

How It Works

For players, Vapor looks and works the way you already expect: Store, Library, Community and Friends in the same places, with the same features, made faster and cleaner inside that structure. Buy a game or app, install it, play it, and your saves, achievements and friends follow you to every PC and to your Android phone, where developers ship for it, plus the Vapor mobile companion everywhere.

For developers, everything is code. A .vapor folder in your project's repository holds the store page, pricing, builds, achievements, items, events and team as JSON, validated by published schemas. Run vapor plan to see exactly what will change, and vapor apply to publish it. Pick your platforms (Windows, macOS, Linux, Android, web), push a build with one command, promote it from beta to stable, roll it back, and do all of it from CI with scoped access tokens. The website, the desktop app and the CLI all use the same public API, so there is nothing a form can do that a command can't.

And there is nothing to pay to get started. Install the CLI, set up your store page and push your builds, and you and a QA tester get the full production experience on a private listing. Pay the $100 listing fee only when you are ready to go live, and it comes back once your product earns $1,000.

Built Modern, for Developers Too

Vapor is built on modern foundations: Go microservices behind a single public API, a lightweight TypeScript client, delta patching, staged rollouts, real-time presence and chat, and an installable web app that works on phones. Every purchase, refund, payout and store change is also written to an immutable record on a blockchain, so a buyer or developer can verify their own history independently.

Developers get far more than a storefront. Official SDKs for C, Unity, Unreal and Godot share one native interface, and a continuous-integration check guarantees every engine supports every feature. Matchmaking, lobbies, relay servers, direct peer-to-peer connections, dedicated servers with signed auth tickets, crash reports, game bans and anti-cheat hooks are all built in. Webhooks deliver any platform event to your own servers, organizations share access with fine-grained roles, and payouts arrive monthly through Stripe Connect in your currency.

Players get a store that respects them: easy refunds, clear ownership, family sharing with real parental controls, passkeys and two-factor sign-in, Remote Play to any device, and Vapor Rewards, cash back funded by developers that can be spent on anything in the store. Vapor also goes beyond Steam: it carries apps as well as games, ships to Android when a developer selects it, offers an AI-built in-game help Codex, and supports web games and apps hosted and updated just like native builds.

Vapor is in active development at Nlaak Studios.

Vapor vs Steam

Vapor is in development; the Vapor column is the feature set being built for launch. Steam features are as generally available today.

FeatureSteamVapor
Developer platform
Build, configure and test on the platform with no up-front fee
Private store listing for the developer and a QA account before going livePartial
Listing fee to go live, recouped after $1,000 in revenue$100 up front$100 at launch
Store pages, pricing, builds and achievements as versioned JSON in git
Preview every change before publishing (vapor plan / apply)
Everything available from a CLI, with JSON outputPartial
Scoped CI access tokensPartial
Same public API for the website, app and CLI
Signed webhooks for any platform eventPartial
Organizations with fine-grained roles
Revenue splits between partners, accepted on-platformPartial
Developer-funded cash-back rewards
Verifiable record of every sale and change (blockchain)
SDKs and engines
Native C SDK
Official Unity packageThird-party
Official Unreal plugin
Official Godot extensionThird-party
Web (PWA) games SDKPlanned
CI guarantee that every engine supports every feature
Store and discovery
Store front, search, tags, charts, Discovery Queue
Wishlists and following games
Personalized recommendations
Curators
Events, festivals and seasonal sales
Demos and playtests
Pre-purchase and pre-load
Bundles, complete-the-set pricing
Regional pricing and sales tax / VAT
Transparent, documented ranking
Buying and money
Refunds, including single items
Wallet
Gifts and product keys
In-game purchases and item inventory
Payouts in multiple currencies
Cash back on purchases
Accounts and family
Two-factor sign-in and mobile authenticator
Passkeys
QR-code sign-in approved on your phone
Privacy settings
Family sharing and parental controls
Allowed play hours for children
Community
Profiles, levels and badges
Activity feed, groups and comments
Reviews, discussions, guides and Workshop
Screenshots, artwork and videos
News and patch notes
Broadcasting
Trading, Community Market, trading cards, points shopYes (by region)
Public moderation transparency report
Playing
Apps and software, not just gamesPartial
Android games and apps (developer selects the platform)Planned
Library, installs, updates and cloud saves
Achievements, stats and leaderboards
In-game overlay
Screenshots and game recording
Controller configuration
Shader pre-caching
Windows games on Linux (Proton)
Big Picture mode
Remote Play and Remote Play Together
VR library and launch
Non-store games in the library
Mobile companion app
AI-built in-game help (Codex) with embedded videosPlanned
Web games and apps hosted like native buildsPlanned
Multiplayer and services
Matchmaking and lobbies
Relay servers and direct peer-to-peer
Dedicated servers, server browser, auth tickets
Game bans and anti-cheat hooks
Crash reports grouped by signaturePartial
Hardware and software survey
    Vapor — Nlaak Studios | Nlaak Studios