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Vanguard

The Vey hive fleet has crossed the Kepler line, every carrier is hours away, and you fly the only fighter close enough to stop it. Forward pressure never stops.

Shoot 'Em Up
Space
Sci-Fi
Arcade
Action

Vanguard-1, cleared hot

One fighter ahead of the fleet.

Humanity’s outer colonies are falling to the Vey, an insectoid hive fleet of spined fighters, brood carriers and dreadnoughts that moves as one mind. Commander Hale is on the comms, your ship’s intelligence LARK reads the battlefield beside you, and nothing else can reach the front in time.

Break the picket at the Kepler line, cover Tessaly colony’s evacuation, cross a graveyard of hulls from the first war, and carry the fight to the Bastion: humanity’s own flagship fortress, lost forty years ago and rebuilt as the heart of the hive.

The white and orange Vanguard fighter under the Vanguard logo, the Vey fortress looming above
  • 6

    sectors in two acts, plus a bonus stage

  • 6

    capital-ship bosses

  • 8

    Vey ship classes

  • 6

    permanent hangar upgrades

  • Forward pressure never stops

    The battlefield scrolls whether you are ready or not. You weave, you aim, you survive, but you never get to slow the push down.

  • Two power curves

    Tech Pods are what you become for one sector: spread shot, a twin-linked cannon, wingman drones. The hangar is what you are: permanent upgrades a lost hull can never take away.

  • The roll is a resource

    The Evasive Roll makes you untouchable for a moment, but its charges are limited and slow to refill. Mastery is knowing when to spend one, not spamming it.

How to play

Weave, aim, and keep pushing.

  1. 01Fly up the battle corridor. It scrolls on its own: weave left, right, forward and back.
  2. 02Fire in bursts. The cannon overheats if you hold the trigger, and every miss lowers the accuracy bonus a cleared sector pays.
  3. 03Spend Evasive Rolls, Overcharge and Vent when the screen fills with fire.
  4. 04Kill the gold Elite Aces for Tech Pods, break whole formations for bonuses, and strip capital ships of their turrets.
  5. 05Destroy each boss's hardpoints to expose its core, then survive the core long enough to break it.
  6. 06Take your credits to the hangar, upgrade, and push on to the next sector.

Eight ship classes

Know the swarm

Every Vey class has a job. Read it, and the formation falls apart.
  • The Interceptor, a Vey warship

    Interceptor

    Formation filler

    Holds its place in the formation and fires as it comes in.

  • The Striker, a Vey warship

    Striker

    Diver

    Breaks formation and dives at your lane. Keep moving.

  • The Gunboat, a Vey warship

    Gunboat

    Harasser

    Heavy armour, heavy fans of fire. It parks in front of you and barrages.

  • The Shield Fighter, a Vey warship

    Shield Fighter

    Escort

    Its deflector faces you. Get off to the side and it can't cover you.

  • The Mine Layer, a Vey warship

    Mine Layer

    Area denial

    Seeds the corridor with mines that drift with the scroll.

  • The Lancer, a Vey warship

    Lancer

    Sniper

    Stops, glows, then fires a fast burst. Move when it flashes.

  • The Wasp, a Vey warship

    Wasp

    Late-war interceptor

    Faster, with twin forward guns. Don't sit underneath one.

  • The Elite Ace, a Vey warship

    Elite Ace

    Worth hunting

    Gold and aggressive, and it always drops a Tech Pod.

Six capital ships

What waits at the end of each sector

Strip the turrets that shield the core, then survive the core.
  • Vey Frigate "Thorn", Sector 1 · Kepler Approach

    Sector 1 · Kepler Approach

    Vey Frigate "Thorn"

    The frigate leading the Vey picket line.

  • Brood Carrier "Maw", Sector 2 · Ashfall Belt

    Sector 2 · Ashfall Belt

    Brood Carrier "Maw"

    Launches fighters for as long as its hardpoints stand.

  • Veil Dreadnought, Sector 3 · Tessaly Orbital Line

    Sector 3 · Tessaly Orbital Line

    Veil Dreadnought

    Holds high orbit over a colony under siege.

  • Lacewing Battlecruiser, Sector 4 · Graveyard Drift

    Sector 4 · Graveyard Drift

    Lacewing Battlecruiser

    Patrols a field of hulls from the first war. Six hardpoints.

  • The Matriarch, Sector 5 · Corona Gate

    Sector 5 · Corona Gate

    The Matriarch

    The mind that drives the swarm, in the glare of a dying star.

  • The Bastion, Sector 6 · The hive fortress

    Sector 6 · The hive fortress

    The Bastion

    Humanity's lost flagship fortress, rebuilt as the heart of the hive.

Features

Everything on the front line

  • A six-sector campaign in two acts, told through in-cockpit comms, ending at the Bastion
  • Real 3D fighters and capital ships under a chase camera that looks down the battle line
  • Formation waves that read as shapes: break a whole formation for a bonus
  • Capital ships with destructible hardpoints, and multi-phase bosses whose cores fight back in spirals, rings and sweeping streams
  • Tech Pods in three rarities: spread shot, twin-link, escort drones, overdrive, field repair and roll cells
  • Six permanent hangar upgrades: pulse cannon, hull plating, a regenerating deflector, evasive thrusters, an escort drone bay and heat sinks
  • An accuracy bonus on every cleared sector, so every shot counts
  • The Salvage Run: a sixty-second bonus stage between the acts, paid straight into the hangar
  • Every sector fought over its own world: ice planets, molten worlds, gas giants and suns
  • Best score and hardpoint records per sector, with the whole campaign open for score runs
  • Keyboard or any modern gamepad, and a built-in Field Manual for every enemy, weapon and system

Screenshots

From the front

Vanguard title art
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    Vanguard | Nlaak Studios